A design system is often treated as a component library. Its real value is in the decisions it makes once so teams don't have to make them again.
Encode decisions, not just components
Document why a pattern exists and when to use it. A button with rules is more useful than ten buttons without them.
Start small
Begin with the patterns your product uses most: typography, colour, spacing, forms. Grow the system as real needs appear.
Treat it as a product
Give the system an owner, a roadmap and a way for teams to request changes.
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